| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int performPartition_(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| int GLF_live0i = 0; |
| int i = 0; |
| int x_11 = 0; |
| int x_10_phi = 0; |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| x_10_phi = 0; |
| while (true) { |
| int x_11_phi = 0; |
| int const x_10 = x_10_phi; |
| bool x_42 = false; |
| float const x_41 = x_6.injectionSwitch.y; |
| x_42 = (x_41 < 0.0f); |
| if (x_42) { |
| x_11_phi = x_10; |
| { |
| x_11 = x_11_phi; |
| x_10_phi = x_11; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } else { |
| GLF_live0i = 0; |
| while (true) { |
| bool const x_47 = (0 < 1); |
| if (x_42) { |
| break; |
| } |
| return 1; |
| } |
| if (x_42) { |
| while (true) { |
| return 1; |
| } |
| return 0; |
| } |
| x_11_phi = x_10; |
| { |
| x_11 = x_11_phi; |
| x_10_phi = x_11; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| continue; |
| } |
| x_11_phi = 0; |
| { |
| x_11 = x_11_phi; |
| x_10_phi = x_11; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| return x_11; |
| } |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { |
| int const x_9 = performPartition_(x_6, tint_symbol_5); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_6 = 0.0f; |
| main_1(x_6, &(tint_symbol_6)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |