| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, int N, int M> |
| inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) { |
| return lhs * vec<T, N>(rhs); |
| } |
| |
| template<typename T, int N, int M> |
| inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) { |
| return vec<T, M>(lhs) * rhs; |
| } |
| |
| struct S { |
| /* 0x0000 */ float3x2 tint_symbol; |
| /* 0x0018 */ int8_t tint_pad[8]; |
| /* 0x0020 */ packed_float3 vector; |
| /* 0x002c */ int8_t tint_pad_1[4]; |
| }; |
| |
| fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { |
| float2 const x = ((*(tint_symbol_2)).tint_symbol * (*(tint_symbol_2)).vector); |
| return; |
| } |
| |