blob: 9c76023daffc38b5d3ab9d46123f0caf9af12559 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureSample_02aa9b() {
vec4 res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), ivec2(0, 0));
}
void fragment_main() {
textureSample_02aa9b();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: 'texture' : no matching overloaded function found
ERROR: 0:8: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of float'
ERROR: 0:8: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.