blob: b005caac981d102af332fe3e650b712a70d97fce [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_2d_array<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureSample_02aa9b() {
var res : vec4<f32> = textureSample(arg_0, arg_1, vec2<f32>(), 1, vec2<i32>());
}
[[stage(fragment)]]
fn fragment_main() {
textureSample_02aa9b();
}