blob: d61325886f0fb306cb7d33f0137782e4f05b0aa4 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0;
void textureSampleCompare_dd431d() {
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_dd431d();
return;
}
void main() {
fragment_main();
}
Error parsing GLSL shader:
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float'
ERROR: 0:8: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.