blob: b8251ee16ac0ee9e72d148c378a299d8e2b8c429 [file] [log] [blame]
[[group(1), binding(0)]] var t : texture_2d<f32>;
[[group(1), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
var res : vec4<f32> = textureGather(2, t, s, vec2<f32>());
}