blob: 45e2a650ddd66c1d357e7fdae134d4873336d04a [file] [log] [blame]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
var loop_count : i32;
var x_38_phi : i32;
loop_count = 0;
x_38_phi = 0;
loop {
var x_39 : i32;
var x_45_phi : i32;
let x_38 : i32 = x_38_phi;
let x_43 : i32 = (x_38 + 1);
loop_count = x_43;
x_45_phi = x_43;
loop {
let x_45 : i32 = x_45_phi;
x_39 = (x_45 + 1);
loop_count = x_39;
let x_50 : f32 = x_7.injectionSwitch.x;
let x_52 : f32 = x_7.injectionSwitch.y;
if ((x_50 < x_52)) {
return 1;
}
let x_57 : f32 = x_7.injectionSwitch.x;
let x_59 : f32 = x_7.injectionSwitch.y;
if ((x_57 < x_59)) {
break;
}
continuing {
x_45_phi = x_39;
if ((x_39 < 100)) {
} else {
break;
}
}
}
continuing {
x_38_phi = x_39;
if ((x_39 < 100)) {
} else {
break;
}
}
}
return 0;
}
fn main_1() {
let x_31 : i32 = func_();
if ((x_31 == 1)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}