var<private> color : vec4<f32>; | |
fn drawShape_vf2_(pos : ptr<function, vec2<f32>>) -> vec3<f32> { | |
var c3 : bool; | |
var x_35_phi : bool; | |
let x_32 : f32 = (*(pos)).y; | |
let x_33 : bool = (x_32 < 1.0); | |
c3 = x_33; | |
x_35_phi = x_33; | |
loop { | |
let x_35 : bool = x_35_phi; | |
if (x_35) { | |
} else { | |
break; | |
} | |
return vec3<f32>(1.0, 1.0, 1.0); | |
continuing { | |
x_35_phi = false; | |
} | |
} | |
return vec3<f32>(1.0, 1.0, 1.0); | |
} | |
fn main_1() { | |
var param : vec2<f32>; | |
param = vec2<f32>(1.0, 1.0); | |
let x_29 : vec3<f32> = drawShape_vf2_(&(param)); | |
color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(color); | |
} |