struct buf0 { | |
injectionSwitch : vec2<f32>; | |
}; | |
[[group(0), binding(0)]] var<uniform> x_6 : buf0; | |
var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var height : f32; | |
height = 256.0; | |
let x_40 : f32 = x_6.injectionSwitch.y; | |
if ((x_40 < 0.0)) { | |
let x_44 : f32 = height; | |
x_GLF_color = mix(vec4<f32>(30.180000305, 8840.0, 469.970001221, 18.239999771), vec4<f32>(9.899999619, 0.100000001, 1169.538696289, 55.790000916), vec4<f32>(7612.9453125, 797.010986328, x_44, 9.0)); | |
} | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
x_GLF_color_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |