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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_
#define SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_
#include "src/transform/transform.h"
namespace tint {
namespace transform {
/// CanonicalizeEntryPointIO is a transform used to rewrite shader entry point
/// interfaces into a form that the generators can handle. Each entry point
/// function is stripped of all shader IO attributes and wrapped in a function
/// that provides the shader interface.
/// The transform config determines how shader IO parameters will be exposed.
/// Entry point return values are always produced as a structure, and optionally
/// include additional builtins as per the transform config.
///
/// Before:
/// ```
/// struct Locations{
/// [[location(1)]] loc1 : f32;
/// [[location(2)]] loc2 : vec4<u32>;
/// };
///
/// [[stage(fragment)]]
/// fn frag_main([[builtin(position)]] coord : vec4<f32>,
/// locations : Locations) -> [[location(0)]] f32 {
/// if (coord.w > 1.0) {
/// return 0.0;
/// }
/// var col : f32 = (coord.x * locations.loc1);
/// return col;
/// }
/// ```
///
/// After (using structures for all parameters):
/// ```
/// struct Locations{
/// loc1 : f32;
/// loc2 : vec4<u32>;
/// };
///
/// struct frag_main_in {
/// [[builtin(position)]] coord : vec4<f32>;
/// [[location(1)]] loc1 : f32;
/// [[location(2)]] loc2 : vec4<u32>
/// };
///
/// struct frag_main_out {
/// [[location(0)]] loc0 : f32;
/// };
///
/// fn frag_main_inner(coord : vec4<f32>,
/// locations : Locations) -> f32 {
/// if (coord.w > 1.0) {
/// return 0.0;
/// }
/// var col : f32 = (coord.x * locations.loc1);
/// return col;
/// }
///
/// [[stage(fragment)]]
/// fn frag_main(in : frag_main_in) -> frag_main_out {
/// let inner_retval = frag_main_inner(in.coord, Locations(in.loc1, in.loc2));
/// var wrapper_result : frag_main_out;
/// wrapper_result.loc0 = inner_retval;
/// return wrapper_result;
/// }
/// ```
class CanonicalizeEntryPointIO
: public Castable<CanonicalizeEntryPointIO, Transform> {
public:
/// BuiltinStyle is an enumerator of different ways to emit builtins.
enum class BuiltinStyle {
/// Use non-struct function parameters for all builtins.
kParameter,
/// Use struct members for all builtins.
kStructMember,
};
/// Configuration options for the transform.
struct Config : public Castable<Config, Data> {
/// Constructor
/// @param builtins the approach to use for emitting builtins.
/// @param sample_mask an optional sample mask to combine with shader masks
explicit Config(BuiltinStyle builtins, uint32_t sample_mask = 0xFFFFFFFF);
/// Copy constructor
Config(const Config&);
/// Destructor
~Config() override;
/// The approach to use for emitting builtins.
BuiltinStyle const builtin_style;
/// A fixed sample mask to combine into masks produced by fragment shaders.
uint32_t const fixed_sample_mask;
};
/// Constructor
CanonicalizeEntryPointIO();
~CanonicalizeEntryPointIO() override;
protected:
/// Runs the transform using the CloneContext built for transforming a
/// program. Run() is responsible for calling Clone() on the CloneContext.
/// @param ctx the CloneContext primed with the input program and
/// ProgramBuilder
/// @param inputs optional extra transform-specific input data
/// @param outputs optional extra transform-specific output data
void Run(CloneContext& ctx, const DataMap& inputs, DataMap& outputs) override;
struct State;
};
} // namespace transform
} // namespace tint
#endif // SRC_TRANSFORM_CANONICALIZE_ENTRY_POINT_IO_H_