blob: 32fd0e58ce1fcca6dd38f6bec6c99925ead2f8a0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct buf2 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_7, constant buf0& x_9, constant buf2& x_11, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
int i = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el;
i = x_42;
while (true) {
int const x_47 = i;
int const x_49 = x_7.x_GLF_uniform_int_values.arr[0].el;
if ((x_47 < x_49)) {
} else {
break;
}
int const x_52 = i;
int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el;
if ((x_52 != x_54)) {
return;
}
{
int const x_58 = i;
i = as_type<int>((as_type<uint>(x_58) + as_type<uint>(1)));
}
}
float const x_61 = (*(tint_symbol_4)).y;
float const x_63 = x_9.x_GLF_uniform_float_values.arr[0].el;
if ((x_61 < x_63)) {
return;
}
float const x_68 = x_11.injectionSwitch.y;
*(tint_symbol_3) = float4(float3(1.0f, 1.0f, 1.0f).x, float3(1.0f, 1.0f, 1.0f).y, float3(1.0f, 1.0f, 1.0f).z, x_68);
return;
}
main_out tint_symbol_inner(constant buf1& x_7, constant buf0& x_9, constant buf2& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_7, x_9, x_11, tint_symbol_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]], constant buf2& x_11 [[buffer(2)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, x_9, x_11, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}