| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/ast/intrinsic_texture_helper_test.h" |
| |
| #include "src/ast/builder.h" |
| #include "src/ast/type/access_control_type.h" |
| #include "src/ast/type/depth_texture_type.h" |
| #include "src/ast/type/multisampled_texture_type.h" |
| #include "src/ast/type/sampled_texture_type.h" |
| #include "src/ast/type/storage_texture_type.h" |
| #include "src/ast/type_constructor_expression.h" |
| |
| namespace tint { |
| namespace ast { |
| namespace intrinsic { |
| namespace test { |
| |
| using u32 = ast::Builder::u32; |
| using i32 = ast::Builder::i32; |
| using f32 = ast::Builder::f32; |
| |
| TextureOverloadCase::TextureOverloadCase( |
| ValidTextureOverload o, |
| const char* desc, |
| TextureKind tk, |
| type::SamplerKind sk, |
| type::TextureDimension dims, |
| TextureDataType datatype, |
| const char* f, |
| std::function<ExpressionList(Builder*)> a) |
| : overload(o), |
| description(desc), |
| texture_kind(tk), |
| sampler_kind(sk), |
| texture_dimension(dims), |
| texture_data_type(datatype), |
| function(f), |
| args(std::move(a)) {} |
| TextureOverloadCase::TextureOverloadCase( |
| ValidTextureOverload o, |
| const char* desc, |
| TextureKind tk, |
| type::TextureDimension dims, |
| TextureDataType datatype, |
| const char* f, |
| std::function<ExpressionList(Builder*)> a) |
| : overload(o), |
| description(desc), |
| texture_kind(tk), |
| texture_dimension(dims), |
| texture_data_type(datatype), |
| function(f), |
| args(std::move(a)) {} |
| TextureOverloadCase::TextureOverloadCase( |
| ValidTextureOverload o, |
| const char* d, |
| AccessControl access, |
| type::ImageFormat i, |
| type::TextureDimension dims, |
| TextureDataType datatype, |
| const char* f, |
| std::function<ExpressionList(Builder*)> a) |
| : overload(o), |
| description(d), |
| texture_kind(TextureKind::kStorage), |
| access_control(access), |
| image_format(i), |
| texture_dimension(dims), |
| texture_data_type(datatype), |
| function(f), |
| args(std::move(a)) {} |
| TextureOverloadCase::TextureOverloadCase(const TextureOverloadCase&) = default; |
| TextureOverloadCase::~TextureOverloadCase() = default; |
| |
| std::ostream& operator<<(std::ostream& out, const TextureKind& kind) { |
| switch (kind) { |
| case TextureKind::kRegular: |
| out << "regular"; |
| break; |
| case TextureKind::kDepth: |
| out << "depth"; |
| break; |
| case TextureKind::kMultisampled: |
| out << "multisampled"; |
| break; |
| case TextureKind::kStorage: |
| out << "storage"; |
| break; |
| } |
| return out; |
| } |
| |
| std::ostream& operator<<(std::ostream& out, const TextureDataType& ty) { |
| switch (ty) { |
| case TextureDataType::kF32: |
| out << "f32"; |
| break; |
| case TextureDataType::kU32: |
| out << "u32"; |
| break; |
| case TextureDataType::kI32: |
| out << "i32"; |
| break; |
| } |
| return out; |
| } |
| |
| std::ostream& operator<<(std::ostream& out, const TextureOverloadCase& data) { |
| out << "TextureOverloadCase " << static_cast<int>(data.overload) << "\n"; |
| out << data.description << "\n"; |
| out << "texture_kind: " << data.texture_kind << "\n"; |
| out << "sampler_kind: "; |
| if (data.texture_kind != TextureKind::kStorage) { |
| out << data.sampler_kind; |
| } else { |
| out << "<unused>"; |
| } |
| out << "\n"; |
| out << "access_control: " << data.access_control << "\n"; |
| out << "image_format: " << data.image_format << "\n"; |
| out << "texture_dimension: " << data.texture_dimension << "\n"; |
| out << "texture_data_type: " << data.texture_data_type << "\n"; |
| return out; |
| } |
| |
| ast::type::Type* TextureOverloadCase::resultVectorComponentType( |
| ast::Builder* b) const { |
| switch (texture_data_type) { |
| case ast::intrinsic::test::TextureDataType::kF32: |
| return b->ty.f32; |
| case ast::intrinsic::test::TextureDataType::kU32: |
| return b->ty.u32; |
| case ast::intrinsic::test::TextureDataType::kI32: |
| return b->ty.i32; |
| } |
| |
| assert(false /* unreachable */); |
| return nullptr; |
| } |
| |
| ast::Variable* TextureOverloadCase::buildTextureVariable( |
| ast::Builder* b) const { |
| auto* datatype = resultVectorComponentType(b); |
| |
| VariableDecorationList decos = { |
| b->create<ast::SetDecoration>(0), |
| b->create<ast::BindingDecoration>(0), |
| }; |
| switch (texture_kind) { |
| case ast::intrinsic::test::TextureKind::kRegular: |
| return b->Var( |
| "texture", ast::StorageClass::kUniformConstant, |
| b->create<ast::type::SampledTexture>(texture_dimension, datatype), |
| nullptr, decos); |
| |
| case ast::intrinsic::test::TextureKind::kDepth: |
| return b->Var("texture", ast::StorageClass::kUniformConstant, |
| b->create<ast::type::DepthTexture>(texture_dimension), |
| nullptr, decos); |
| |
| case ast::intrinsic::test::TextureKind::kMultisampled: |
| return b->Var("texture", ast::StorageClass::kUniformConstant, |
| b->create<ast::type::MultisampledTexture>(texture_dimension, |
| datatype), |
| nullptr, decos); |
| |
| case ast::intrinsic::test::TextureKind::kStorage: { |
| auto* st = |
| b->create<ast::type::StorageTexture>(texture_dimension, image_format); |
| st->set_type(datatype); |
| |
| auto* ac = b->create<ast::type::AccessControl>(access_control, st); |
| return b->Var("texture", ast::StorageClass::kUniformConstant, ac, nullptr, |
| decos); |
| } |
| } |
| |
| assert(false /* unreachable */); |
| return nullptr; |
| } |
| |
| ast::Variable* TextureOverloadCase::buildSamplerVariable( |
| ast::Builder* b) const { |
| VariableDecorationList decos = { |
| b->create<ast::SetDecoration>(0), |
| b->create<ast::BindingDecoration>(1), |
| }; |
| return b->Var("sampler", ast::StorageClass::kUniformConstant, |
| b->create<ast::type::Sampler>(sampler_kind), nullptr, decos); |
| } |
| |
| std::vector<TextureOverloadCase> TextureOverloadCase::ValidCases() { |
| return { |
| { |
| ValidTextureOverload::kDimensions1d, |
| "textureDimensions(t : texture_1d<f32>) -> i32", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions1dArray, |
| "textureDimensions(t : texture_1d_array<f32>) -> i32", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions2d, |
| "textureDimensions(t : texture_2d<f32>) -> vec2<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions2dLevel, |
| "textureDimensions(t : texture_2d<f32>,\n" |
| " level : i32) -> vec2<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions2dArray, |
| "textureDimensions(t : texture_2d_array<f32>) -> vec2<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions2dArrayLevel, |
| "textureDimensions(t : texture_2d_array<f32>,\n" |
| " level : i32) -> vec2<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions3d, |
| "textureDimensions(t : texture_3d<f32>) -> vec3<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensions3dLevel, |
| "textureDimensions(t : texture_3d<f32>,\n" |
| " level : i32) -> vec3<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsCube, |
| "textureDimensions(t : texture_cube<f32>) -> vec3<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsCubeLevel, |
| "textureDimensions(t : texture_cube<f32>,\n" |
| " level : i32) -> vec3<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsCubeArray, |
| "textureDimensions(t : texture_cube_array<f32>) -> vec3<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsCubeArrayLevel, |
| "textureDimensions(t : texture_cube_array<f32>,\n" |
| " level : i32) -> vec3<i32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsMultisampled_2d, |
| "textureDimensions(t : texture_multisampled_2d<f32>)-> vec2<i32>", |
| TextureKind::kMultisampled, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsMultisampled_2dArray, |
| "textureDimensions(t : texture_multisampled_2d_array<f32>)-> " |
| "vec2<i32>", |
| TextureKind::kMultisampled, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepth2d, |
| "textureDimensions(t : texture_depth_2d) -> vec2<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepth2dLevel, |
| "textureDimensions(t : texture_depth_2d,\n" |
| " level : i32) -> vec2<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepth2dArray, |
| "textureDimensions(t : texture_depth_2d_array) -> vec2<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepth2dArrayLevel, |
| "textureDimensions(t : texture_depth_2d_array,\n" |
| " level : i32) -> vec2<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepthCube, |
| "textureDimensions(t : texture_depth_cube) -> vec3<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepthCubeLevel, |
| "textureDimensions(t : texture_depth_cube,\n" |
| " level : i32) -> vec3<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepthCubeArray, |
| "textureDimensions(t : texture_depth_cube_array) -> vec3<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsDepthCubeArrayLevel, |
| "textureDimensions(t : texture_depth_cube_array,\n" |
| " level : i32) -> vec3<i32>", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture", 1); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageRO1d, |
| "textureDimensions(t : texture_storage_1d<rgba32float>) -> i32", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageRO1dArray, |
| "textureDimensions(t : texture_storage_1d_array<rgba32float>) -> " |
| "i32", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageRO2d, |
| "textureDimensions(t : texture_storage_2d<rgba32float>) -> " |
| "vec2<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageRO2dArray, |
| "textureDimensions(t : texture_storage_2d_array<rgba32float>) -> " |
| "vec2<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageRO3d, |
| "textureDimensions(t : texture_storage_3d<rgba32float>) -> " |
| "vec3<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageWO1d, |
| "textureDimensions(t : texture_storage_1d<rgba32float>) -> i32", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageWO1dArray, |
| "textureDimensions(t : texture_storage_1d_array<rgba32float>) -> " |
| "i32", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageWO2d, |
| "textureDimensions(t : texture_storage_2d<rgba32float>) -> " |
| "vec2<i32>", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageWO2dArray, |
| "textureDimensions(t : texture_storage_2d_array<rgba32float>) -> " |
| "vec2<i32>", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kDimensionsStorageWO3d, |
| "textureDimensions(t : texture_storage_3d<rgba32float>) -> " |
| "vec3<i32>", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureDimensions", |
| [](Builder* b) { return b->ExprList("texture"); }, |
| }, |
| { |
| ValidTextureOverload::kSample1dF32, |
| "textureSample(t : texture_1d<f32>,\n" |
| " s : sampler,\n" |
| " coords : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| 1.0f); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample1dArrayF32, |
| "textureSample(t : texture_1d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : f32,\n" |
| " array_index : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| 1.0f, // coords |
| 2); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample2dF32, |
| "textureSample(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample2dOffsetF32, |
| "textureSample(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| b->vec2<i32>(3, 4)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample2dArrayF32, |
| "textureSample(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample2dArrayOffsetF32, |
| "textureSample(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| b->vec2<i32>(4, 5)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample3dF32, |
| "textureSample(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kSample3dOffsetF32, |
| "textureSample(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>\n" |
| " offset : vec3<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| b->vec3<i32>(4, 5, 6)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCubeF32, |
| "textureSample(t : texture_cube<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCubeArrayF32, |
| "textureSample(t : texture_cube_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleDepth2dF32, |
| "textureSample(t : texture_depth_2d,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleDepth2dOffsetF32, |
| "textureSample(t : texture_depth_2d,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>\n" |
| " offset : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| b->vec2<i32>(3, 4)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleDepth2dArrayF32, |
| "textureSample(t : texture_depth_2d_array,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleDepth2dArrayOffsetF32, |
| "textureSample(t : texture_depth_2d_array,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32\n" |
| " offset : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| b->vec2<i32>(4, 5)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleDepthCubeF32, |
| "textureSample(t : texture_depth_cube,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleDepthCubeArrayF32, |
| "textureSample(t : texture_depth_cube_array,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSample", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBias2dF32, |
| "textureSampleBias(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " bias : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3.f); // bias |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBias2dOffsetF32, |
| "textureSampleBias(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " bias : f32,\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3.f, // bias |
| b->vec2<i32>(4, 5)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBias2dArrayF32, |
| "textureSampleBias(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " bias : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 4, // array_index |
| 3.f); // bias |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBias2dArrayOffsetF32, |
| "textureSampleBias(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " bias : f32,\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| 4.f, // bias |
| b->vec2<i32>(5, 6)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBias3dF32, |
| "textureSampleBias(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " bias : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f); // bias |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBias3dOffsetF32, |
| "textureSampleBias(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " bias : f32,\n" |
| " offset : vec3<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f, // bias |
| b->vec3<i32>(5, 6, 7)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBiasCubeF32, |
| "textureSampleBias(t : texture_cube<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " bias : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f); // bias |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleBiasCubeArrayF32, |
| "textureSampleBias(t : texture_cube_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32,\n" |
| " bias : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSampleBias", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 3, // array_index |
| 4.f); // bias |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevel2dF32, |
| "textureSampleLevel(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " level : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3.f); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevel2dOffsetF32, |
| "textureSampleLevel(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " level : f32,\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3.f, // level |
| b->vec2<i32>(4, 5)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevel2dArrayF32, |
| "textureSampleLevel(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " level : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| 4.f); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevel2dArrayOffsetF32, |
| "textureSampleLevel(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " level : f32,\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| 4.f, // level |
| b->vec2<i32>(5, 6)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevel3dF32, |
| "textureSampleLevel(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " level : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevel3dOffsetF32, |
| "textureSampleLevel(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " level : f32,\n" |
| " offset : vec3<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f, // level |
| b->vec3<i32>(5, 6, 7)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelCubeF32, |
| "textureSampleLevel(t : texture_cube<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " level : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelCubeArrayF32, |
| "textureSampleLevel(t : texture_cube_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32,\n" |
| " level : f32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4, // array_index |
| 5.f); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelDepth2dF32, |
| "textureSampleLevel(t : texture_depth_2d,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " level : i32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelDepth2dOffsetF32, |
| "textureSampleLevel(t : texture_depth_2d,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " level : i32,\n" |
| " offset : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // level |
| b->vec2<i32>(4, 5)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelDepth2dArrayF32, |
| "textureSampleLevel(t : texture_depth_2d_array,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " level : i32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelDepth2dArrayOffsetF32, |
| "textureSampleLevel(t : texture_depth_2d_array,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " level : i32,\n" |
| " offset : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| 4, // level |
| b->vec2<i32>(5, 6)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelDepthCubeF32, |
| "textureSampleLevel(t : texture_depth_cube,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " level : i32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleLevelDepthCubeArrayF32, |
| "textureSampleLevel(t : texture_depth_cube_array,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32,\n" |
| " level : i32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSampleLevel", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4, // array_index |
| 5); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGrad2dF32, |
| "textureSampleGrad(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>\n" |
| " ddx : vec2<f32>,\n" |
| " ddy : vec2<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.0f, 2.0f), // coords |
| b->vec2<f32>(3.0f, 4.0f), // ddx |
| b->vec2<f32>(5.0f, 6.0f)); // ddy |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGrad2dOffsetF32, |
| "textureSampleGrad(t : texture_2d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " ddx : vec2<f32>,\n" |
| " ddy : vec2<f32>,\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| b->vec2<f32>(3.f, 4.f), // ddx |
| b->vec2<f32>(5.f, 6.f), // ddy |
| b->vec2<i32>(7, 8)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGrad2dArrayF32, |
| "textureSampleGrad(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " ddx : vec2<f32>,\n" |
| " ddy : vec2<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| b->vec2<f32>(4.f, 5.f), // ddx |
| b->vec2<f32>(6.f, 7.f)); // ddy |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGrad2dArrayOffsetF32, |
| "textureSampleGrad(t : texture_2d_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " ddx : vec2<f32>,\n" |
| " ddy : vec2<f32>,\n" |
| " offset : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3, // array_index |
| b->vec2<f32>(4.f, 5.f), // ddx |
| b->vec2<f32>(6.f, 7.f), // ddy |
| b->vec2<i32>(8, 9)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGrad3dF32, |
| "textureSampleGrad(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " ddx : vec3<f32>,\n" |
| " ddy : vec3<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| b->vec3<f32>(4.f, 5.f, 6.f), // ddx |
| b->vec3<f32>(7.f, 8.f, 9.f)); // ddy |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGrad3dOffsetF32, |
| "textureSampleGrad(t : texture_3d<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " ddx : vec3<f32>,\n" |
| " ddy : vec3<f32>,\n" |
| " offset : vec3<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| b->vec3<f32>(4.f, 5.f, 6.f), // ddx |
| b->vec3<f32>(7.f, 8.f, 9.f), // ddy |
| b->vec3<i32>(10, 11, 12)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGradCubeF32, |
| "textureSampleGrad(t : texture_cube<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " ddx : vec3<f32>,\n" |
| " ddy : vec3<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| b->vec3<f32>(4.f, 5.f, 6.f), // ddx |
| b->vec3<f32>(7.f, 8.f, 9.f)); // ddy |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleGradCubeArrayF32, |
| "textureSampleGrad(t : texture_cube_array<f32>,\n" |
| " s : sampler,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32,\n" |
| " ddx : vec3<f32>,\n" |
| " ddy : vec3<f32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::SamplerKind::kSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSampleGrad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4, // array_index |
| b->vec3<f32>(5.f, 6.f, 7.f), // ddx |
| b->vec3<f32>(8.f, 9.f, 10.f)); // ddy |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCompareDepth2dF32, |
| "textureSampleCompare(t : texture_depth_2d,\n" |
| " s : sampler_comparison,\n" |
| " coords : vec2<f32>,\n" |
| " depth_ref : f32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kComparisonSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleCompare", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3.f); // depth_ref |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCompareDepth2dOffsetF32, |
| "textureSampleCompare(t : texture_depth_2d,\n" |
| " s : sampler_comparison,\n" |
| " coords : vec2<f32>,\n" |
| " depth_ref : f32,\n" |
| " offset : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kComparisonSampler, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureSampleCompare", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 3.f, // depth_ref |
| b->vec2<i32>(4, 5)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCompareDepth2dArrayF32, |
| "textureSampleCompare(t : texture_depth_2d_array,\n" |
| " s : sampler_comparison,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " depth_ref : f32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kComparisonSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleCompare", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 4, // array_index |
| 3.f); // depth_ref |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCompareDepth2dArrayOffsetF32, |
| "textureSampleCompare(t : texture_depth_2d_array,\n" |
| " s : sampler_comparison,\n" |
| " coords : vec2<f32>,\n" |
| " array_index : i32,\n" |
| " depth_ref : f32,\n" |
| " offset : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kComparisonSampler, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureSampleCompare", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec2<f32>(1.f, 2.f), // coords |
| 4, // array_index |
| 3.f, // depth_ref |
| b->vec2<i32>(5, 6)); // offset |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCompareDepthCubeF32, |
| "textureSampleCompare(t : texture_depth_cube,\n" |
| " s : sampler_comparison,\n" |
| " coords : vec3<f32>,\n" |
| " depth_ref : f32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kComparisonSampler, |
| type::TextureDimension::kCube, |
| TextureDataType::kF32, |
| "textureSampleCompare", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4.f); // depth_ref |
| }, |
| }, |
| { |
| ValidTextureOverload::kSampleCompareDepthCubeArrayF32, |
| "textureSampleCompare(t : texture_depth_cube_array,\n" |
| " s : sampler_comparison,\n" |
| " coords : vec3<f32>,\n" |
| " array_index : i32,\n" |
| " depth_ref : f32) -> f32", |
| TextureKind::kDepth, |
| type::SamplerKind::kComparisonSampler, |
| type::TextureDimension::kCubeArray, |
| TextureDataType::kF32, |
| "textureSampleCompare", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| "sampler", // s |
| b->vec3<f32>(1.f, 2.f, 3.f), // coords |
| 4, // array_index |
| 5.f); // depth_ref |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad1dF32, |
| "textureLoad(t : texture_1d<f32>,\n" |
| " coords : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad1dU32, |
| "textureLoad(t : texture_1d<u32>,\n" |
| " coords : i32) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k1d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad1dI32, |
| "textureLoad(t : texture_1d<i32>,\n" |
| " coords : i32) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k1d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad1dArrayF32, |
| "textureLoad(t : texture_1d_array<f32>,\n" |
| " coords : i32,\n" |
| " array_index : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1, // coords |
| 2); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad1dArrayU32, |
| "textureLoad(t : texture_1d_array<u32>,\n" |
| " coords : i32,\n" |
| " array_index : i32) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1, // coords |
| 2); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad1dArrayI32, |
| "textureLoad(t : texture_1d_array<i32>,\n" |
| " coords : i32,\n" |
| " array_index : i32) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1, // coords |
| 2); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dF32, |
| "textureLoad(t : texture_2d<f32>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dU32, |
| "textureLoad(t : texture_2d<u32>,\n" |
| " coords : vec2<i32>) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dI32, |
| "textureLoad(t : texture_2d<i32>,\n" |
| " coords : vec2<i32>) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dLevelF32, |
| "textureLoad(t : texture_2d<f32>,\n" |
| " coords : vec2<i32>,\n" |
| " level : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dLevelU32, |
| "textureLoad(t : texture_2d<u32>,\n" |
| " coords : vec2<i32>,\n" |
| " level : i32) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dLevelI32, |
| "textureLoad(t : texture_2d<i32>,\n" |
| " coords : vec2<i32>,\n" |
| " level : i32) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dArrayF32, |
| "textureLoad(t : texture_2d_array<f32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dArrayU32, |
| "textureLoad(t : texture_2d_array<u32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dArrayI32, |
| "textureLoad(t : texture_2d_array<i32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dArrayLevelF32, |
| "textureLoad(t : texture_2d_array<f32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " level : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dArrayLevelU32, |
| "textureLoad(t : texture_2d_array<u32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " level : i32) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad2dArrayLevelI32, |
| "textureLoad(t : texture_2d_array<i32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " level : i32) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad3dF32, |
| "textureLoad(t : texture_3d<f32>,\n" |
| " coords : vec3<i32>) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad3dU32, |
| "textureLoad(t : texture_3d<u32>,\n" |
| " coords : vec3<i32>) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k3d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad3dI32, |
| "textureLoad(t : texture_3d<i32>,\n" |
| " coords : vec3<i32>) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k3d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad3dLevelF32, |
| "textureLoad(t : texture_3d<f32>,\n" |
| " coords : vec3<i32>,\n" |
| " level : i32) -> vec4<f32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3), // coords |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad3dLevelU32, |
| "textureLoad(t : texture_3d<u32>,\n" |
| " coords : vec3<i32>,\n" |
| " level : i32) -> vec4<u32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k3d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3), // coords |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoad3dLevelI32, |
| "textureLoad(t : texture_3d<i32>,\n" |
| " coords : vec3<i32>,\n" |
| " level : i32) -> vec4<i32>", |
| TextureKind::kRegular, |
| type::TextureDimension::k3d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3), // coords |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadMultisampled2dF32, |
| "textureLoad(t : texture_multisampled_2d<f32>,\n" |
| " coords : vec2<i32>,\n" |
| " sample_index : i32) -> vec4<f32>", |
| TextureKind::kMultisampled, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // sample_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadMultisampled2dU32, |
| "textureLoad(t : texture_multisampled_2d<u32>,\n" |
| " coords : vec2<i32>,\n" |
| " sample_index : i32) -> vec4<u32>", |
| TextureKind::kMultisampled, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // sample_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadMultisampled2dI32, |
| "textureLoad(t : texture_multisampled_2d<i32>,\n" |
| " coords : vec2<i32>,\n" |
| " sample_index : i32) -> vec4<i32>", |
| TextureKind::kMultisampled, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // sample_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadMultisampled2dArrayF32, |
| "textureLoad(t : texture_multisampled_2d_array<f32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " sample_index : i32) -> vec4<f32>", |
| TextureKind::kMultisampled, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // sample_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadMultisampled2dArrayU32, |
| "textureLoad(t : texture_multisampled_2d_array<u32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " sample_index : i32) -> vec4<u32>", |
| TextureKind::kMultisampled, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // sample_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadMultisampled2dArrayI32, |
| "textureLoad(t : texture_multisampled_2d_array<i32>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " sample_index : i32) -> vec4<i32>", |
| TextureKind::kMultisampled, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // sample_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadDepth2dF32, |
| "textureLoad(t : texture_depth_2d,\n" |
| " coords : vec2<i32>) -> f32", |
| TextureKind::kDepth, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadDepth2dLevelF32, |
| "textureLoad(t : texture_depth_2d,\n" |
| " coords : vec2<i32>,\n" |
| " level : i32) -> f32", |
| TextureKind::kDepth, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadDepth2dArrayF32, |
| "textureLoad(t : texture_depth_2d_array,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32) -> f32", |
| TextureKind::kDepth, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadDepth2dArrayLevelF32, |
| "textureLoad(t : texture_depth_2d_array,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " level : i32) -> f32", |
| TextureKind::kDepth, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| 4); // level |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO1dRgba32float, |
| "textureLoad(t : texture_storage_1d<rgba32float>,\n" |
| " coords : i32) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO1dArrayRgba32float, |
| "textureLoad(t : " |
| "texture_storage_1d_array<rgba32float>,\n" |
| " coords : i32,\n" |
| " array_index : i32) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1, // coords |
| 2); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba8unorm, |
| "textureLoad(t : texture_storage_2d<rgba8unorm>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba8Unorm, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba8snorm, |
| "textureLoad(t : texture_storage_2d<rgba8snorm>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba8Snorm, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba8uint, |
| "textureLoad(t : texture_storage_2d<rgba8uint>,\n" |
| " coords : vec2<i32>) -> vec4<u32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba8Uint, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba8sint, |
| "textureLoad(t : texture_storage_2d<rgba8sint>,\n" |
| " coords : vec2<i32>) -> vec4<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba8Sint, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba16uint, |
| "textureLoad(t : texture_storage_2d<rgba16uint>,\n" |
| " coords : vec2<i32>) -> vec4<u32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba16Uint, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba16sint, |
| "textureLoad(t : texture_storage_2d<rgba16sint>,\n" |
| " coords : vec2<i32>) -> vec4<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba16Sint, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba16float, |
| "textureLoad(t : texture_storage_2d<rgba16float>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba16Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dR32uint, |
| "textureLoad(t : texture_storage_2d<r32uint>,\n" |
| " coords : vec2<i32>) -> vec4<u32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kR32Uint, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dR32sint, |
| "textureLoad(t : texture_storage_2d<r32sint>,\n" |
| " coords : vec2<i32>) -> vec4<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kR32Sint, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dR32float, |
| "textureLoad(t : texture_storage_2d<r32float>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kR32Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRg32uint, |
| "textureLoad(t : texture_storage_2d<rg32uint>,\n" |
| " coords : vec2<i32>) -> vec4<u32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRg32Uint, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRg32sint, |
| "textureLoad(t : texture_storage_2d<rg32sint>,\n" |
| " coords : vec2<i32>) -> vec4<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRg32Sint, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRg32float, |
| "textureLoad(t : texture_storage_2d<rg32float>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRg32Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba32uint, |
| "textureLoad(t : texture_storage_2d<rgba32uint>,\n" |
| " coords : vec2<i32>) -> vec4<u32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Uint, |
| type::TextureDimension::k2d, |
| TextureDataType::kU32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba32sint, |
| "textureLoad(t : texture_storage_2d<rgba32sint>,\n" |
| " coords : vec2<i32>) -> vec4<i32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Sint, |
| type::TextureDimension::k2d, |
| TextureDataType::kI32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dRgba32float, |
| "textureLoad(t : texture_storage_2d<rgba32float>,\n" |
| " coords : vec2<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2)); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO2dArrayRgba32float, |
| "textureLoad(t : " |
| "texture_storage_2d_array<rgba32float>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3); // array_index |
| }, |
| }, |
| { |
| ValidTextureOverload::kLoadStorageRO3dRgba32float, |
| "textureLoad(t : texture_storage_3d<rgba32float>,\n" |
| " coords : vec3<i32>) -> vec4<f32>", |
| ast::AccessControl::kReadOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureLoad", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3)); // coords |
| }, |
| }, |
| { |
| ValidTextureOverload::kStoreWO1dRgba32float, |
| "textureStore(t : texture_storage_1d<F>,\n" |
| " coords : i32,\n" |
| " value : vec4<T>) -> void", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1d, |
| TextureDataType::kF32, |
| "textureStore", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1, // coords |
| b->vec4<f32>(2.f, 3.f, 4.f, 5.f)); // value |
| }, |
| }, |
| { |
| ValidTextureOverload::kStoreWO1dArrayRgba32float, |
| "textureStore(t : texture_storage_1d_array<F>,\n" |
| " coords : i32,\n" |
| " array_index : i32,\n" |
| " value : vec4<T>) -> void", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k1dArray, |
| TextureDataType::kF32, |
| "textureStore", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| 1, // coords |
| 2, // array_index |
| b->vec4<f32>(3.f, 4.f, 5.f, 6.f)); // value |
| }, |
| }, |
| { |
| ValidTextureOverload::kStoreWO2dRgba32float, |
| "textureStore(t : texture_storage_2d<F>,\n" |
| " coords : vec2<i32>,\n" |
| " value : vec4<T>) -> void", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2d, |
| TextureDataType::kF32, |
| "textureStore", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| b->vec4<f32>(3.f, 4.f, 5.f, 6.f)); // value |
| }, |
| }, |
| { |
| ValidTextureOverload::kStoreWO2dArrayRgba32float, |
| "textureStore(t : texture_storage_2d_array<F>,\n" |
| " coords : vec2<i32>,\n" |
| " array_index : i32,\n" |
| " value : vec4<T>) -> void", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k2dArray, |
| TextureDataType::kF32, |
| "textureStore", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec2<i32>(1, 2), // coords |
| 3, // array_index |
| b->vec4<f32>(4.f, 5.f, 6.f, 7.f)); // value |
| }, |
| }, |
| { |
| ValidTextureOverload::kStoreWO3dRgba32float, |
| "textureStore(t : texture_storage_3d<F>,\n" |
| " coords : vec3<i32>,\n" |
| " value : vec4<T>) -> void", |
| ast::AccessControl::kWriteOnly, |
| ast::type::ImageFormat::kRgba32Float, |
| type::TextureDimension::k3d, |
| TextureDataType::kF32, |
| "textureStore", |
| [](Builder* b) { |
| return b->ExprList("texture", // t |
| b->vec3<i32>(1, 2, 3), // coords |
| b->vec4<f32>(4.f, 5.f, 6.f, 7.f)); // value |
| }, |
| }, |
| }; |
| } |
| |
| } // namespace test |
| } // namespace intrinsic |
| } // namespace ast |
| } // namespace tint |