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dawn
/
tint
/
a8c202b8e779b7ddc7edf8bf2fac9534d521fa64
/
.
/
test
/
intrinsics
/
textureGather
/
f32
/
alpha.wgsl.expected.hlsl
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Texture2D
<float4>
t
:
register
(
t0
,
space1
);
SamplerState
s
:
register
(
s1
,
space1
);
void
main
()
{
float4 res
=
t
.
GatherAlpha
(
s
,
float2
(
0.0f
,
0.0f
));
return
;
}