| [[group(1), binding(0)]] var arg_0 : texture_depth_cube_array; | |
| [[group(1), binding(1)]] var arg_1 : sampler; | |
| fn textureSample_c2f4e8() { | |
| var res : f32 = textureSample(arg_0, arg_1, vec3<f32>(), 1); | |
| } | |
| [[stage(fragment)]] | |
| fn fragment_main() { | |
| textureSample_c2f4e8(); | |
| } |