| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 indexable[16] = (float4[16])0; |
| const float4 x_54 = gl_FragCoord; |
| const float2 x_55 = float2(x_54.x, x_54.y); |
| const float2 x_58 = asfloat(x_6[0].xy); |
| const float2 x_59 = (x_55 / x_58); |
| const int x_70 = (int((x_59.x * float4(float4(0.0f, x_55, 0.5f).w, 10.0f, float2(0.0f, 0.0f)).y)) + (int((x_59.y * 10.0f)) * 10)); |
| const int x_75 = x_75_phi; |
| x_73 = (((4 * asint(x_72)) * (1000 - asint(x_72))) / 1000); |
| const float4 tint_symbol_4[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; |
| indexable = tint_symbol_4; |
| const float4 x_84 = indexable[asint((x_72 % 16))]; |
| float4 gl_FragCoord_param : SV_Position; |
| float4 x_GLF_color_1 : SV_Target0; |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| const main_out tint_symbol_5 = {x_GLF_color}; |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |