| type Arr = @stride(16) array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var v : vec4<f32>; |
| let x_30 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| i = x_30; |
| loop { |
| let x_35 : i32 = i; |
| let x_37 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if ((x_35 < x_37)) { |
| } else { |
| break; |
| } |
| v = unpack4x8unorm(100u); |
| let x_42 : f32 = v.x; |
| let x_44 : i32 = i; |
| if ((i32(x_42) > x_44)) { |
| let x_49 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_50 : f32 = f32(x_49); |
| x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); |
| return; |
| } |
| |
| continuing { |
| let x_52 : i32 = i; |
| i = (x_52 + 1); |
| } |
| } |
| let x_55 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_61 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_64 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_55), f32(x_58), f32(x_61), f32(x_64)); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |