| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct buf0 { |
| float two; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| layout(binding = 0) uniform buf0_1 { |
| float two; |
| } x_8; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| float x_33 = tint_symbol.x; |
| a = ddx(cos(x_33)); |
| float x_37 = x_8.two; |
| b = mix(2.0f, x_37, a); |
| if (((b >= 1.899999976f) & (b <= 2.099999905f))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol_1(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_3 = main_out(x_GLF_color); |
| return tint_symbol_3; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol_1(gl_FragCoord); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:19: 'ddx' : no matching overloaded function found |
| ERROR: 0:19: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |