blob: bf66f8e3847f545ac44a39070643734d8a1a0ede [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void distance_aa4055() {
float res = distance(float2(), float2());
}
vertex tint_symbol vertex_main() {
distance_aa4055();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
distance_aa4055();
return;
}
kernel void compute_main() {
distance_aa4055();
return;
}