blob: e4b23d4766c2201adce716bda947a4e9750ace51 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void max_0c0aae() {
uint res = max(1u, 1u);
}
tint_symbol vertex_main() {
max_0c0aae();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
max_0c0aae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
max_0c0aae();
return;
}