blob: 5d35bfccd85bd98db8fd40f4d4b121f8ec45bec2 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void reverseBits_e31adf() {
uint res = reversebits(1u);
}
tint_symbol vertex_main() {
reverseBits_e31adf();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
reverseBits_e31adf();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
reverseBits_e31adf();
return;
}