blob: 86ee9dbba42b164540399f39c3e35ad695546fad [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureDimensions_4df9a8() {
int tint_tmp;
arg_0.GetDimensions(tint_tmp);
int res = tint_tmp;
}
tint_symbol vertex_main() {
textureDimensions_4df9a8();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureDimensions_4df9a8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureDimensions_4df9a8();
return;
}