blob: 11ca6c7bef176ca9e6a1bad29e89441bdabe87cd [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_2ae485() {
int4 res = arg_0.Load(int3(0, 0, 0));
}
tint_symbol vertex_main() {
textureLoad_2ae485();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_2ae485();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_2ae485();
return;
}