blob: 2b9c43d6d9081973666b29a0db05ccd410ae8055 [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba32uint, write>;
fn textureNumLayers_cd5dc8() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLayers_cd5dc8();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_cd5dc8();
}
[[stage(compute)]]
fn compute_main() {
textureNumLayers_cd5dc8();
}