blob: b8d0d3375bd83ca6385384505e801e740c5017c2 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_c2f4e8() {
float res = arg_0.Sample(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)));
}
void fragment_main() {
textureSample_c2f4e8();
return;
}