blob: ff3a0b9dce552d0df2e3507c528819f6807be4ee [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void transpose_d8f8ba() {
float4x3 res = transpose(float3x4());
}
vertex tint_symbol vertex_main() {
transpose_d8f8ba();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
transpose_d8f8ba();
return;
}
kernel void compute_main() {
transpose_d8f8ba();
return;
}