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dawn
/
tint
/
abf4f17b8e623e20b359136ad80172f2517f2248
/
.
/
test
/
ptr_ref
/
load
/
local
/
ptr_uniform.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
binding
=
0
)
uniform S_1
{
int
a
;
}
v
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
tint_symbol
()
{
int
use
=
(
v
.
a
+
1
);
return
;
}
void
main
()
{
tint_symbol
();
}