| intrinsics/gen/isFinite/34d32b.wgsl:28:25 warning: use of deprecated intrinsic |
| var res: vec2<bool> = isFinite(vec2<f32>()); |
| ^^^^^^^^ |
| |
| void isFinite_34d32b() { |
| bool2 res = isfinite(float2(0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| isFinite_34d32b(); |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| isFinite_34d32b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| isFinite_34d32b(); |
| return; |
| } |