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buffer
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types
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mat2x3.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
device float2x3
*
tint_symbol_1
[[
buffer
(
1
)]],
const
device float2x3
*
tint_symbol_2
[[
buffer
(
0
)]])
{
*(
tint_symbol_1
)
=
*(
tint_symbol_2
);
return
;
}