#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
/* 0x0000 */ uint4 buffer_size[1]; | |
}; | |
struct S { | |
int a[1]; | |
}; | |
kernel void tint_symbol(const constant tint_symbol_1* tint_symbol_3 [[buffer(30)]]) { | |
uint const l1 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); | |
return; | |
} | |