Import Tint changes from Dawn

Changes:
  - ab91b3d551d93cc8db05bd4c4cf39ac8e25a2312 Move GL to use BindingRemapperOptions by dan sinclair <dsinclair@chromium.org>
  - 506fb552221652b89439451a377e470d2c415e57 [tint] Remove unnecessary calls to diag::List::str() by Ben Clayton <bclayton@google.com>
  - f50ae689bedf5d96a7fca9229ec33078d048b0b7 [tint] Replace ASSERT_TRUE() in lambda with ADD_FAILURE by Ben Clayton <bclayton@google.com>
  - 5ed5cc4e968b05bbe63452bf420007a76d123437 [tint] Pass Program by reference, not pointer. by Ben Clayton <bclayton@google.com>
  - 695020840edea14c01dceced2c44d5799f559769 [ir] Move image_write intrinsic to builtin for SPIR-V by dan sinclair <dsinclair@chromium.org>
  - 86d4f3bc4c0faf8736d71ac31b9d9211aa2e0a2b [ir] Move image sample intrinsics to builtins for SPIR-V by dan sinclair <dsinclair@chromium.org>
  - 39aef37759a479717fd40edb1069f230d15236bf [ir] Comment MultiplanarExternalTexture properly by James Price <jrprice@google.com>
  - 0a7aa0c59b9df07abb5982981fe199b9e327a12d [tint] Rename core::Builtin to BuiltinType by Ben Clayton <bclayton@google.com>
  - 9dce1d624a7bda149dfe94f31e0272fd91daa936 [tint] Rename spirv::ir::Function to spirv::BuiltinFn by Ben Clayton <bclayton@google.com>
  - d9766dca1514f240f150a5f58433aa815ed3e182 [tint] Rename core::Function to BuiltinFn by Ben Clayton <bclayton@google.com>
  - 62d9848ecc4e59ebc32d2b4555a32f250419cbd0 [tint] Move bits of core.def to common.def by Ben Clayton <bclayton@google.com>
  - 16cb4bd7dd169b5e6152ab28505ed9ebdf85a5b0 [ir] Add ability to clone in the IR. by dan sinclair <dsinclair@chromium.org>
  - eea786fd652c79be1557e946dc93771bf536da32 hlsl-writer: support subgroupBroadcast by David Neto <dneto@google.com>
GitOrigin-RevId: ab91b3d551d93cc8db05bd4c4cf39ac8e25a2312
Change-Id: I4cdf4f2718f4f6a14bd6bb9519c467b47d5d0b88
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/153001
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
447 files changed
tree: e8eaa3768c44bcbf12c1995f6e81a5f06c3d2731
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. include/
  5. infra/
  6. kokoro/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitignore
  13. .gn
  14. AUTHORS
  15. BUILD.gn
  16. CMakeLists.txt
  17. CMakeSettings.json
  18. CODE_OF_CONDUCT.md
  19. CPPLINT.cfg
  20. DEPS
  21. Doxyfile
  22. LICENSE
  23. OWNERS
  24. PRESUBMIT.py
  25. README.md
  26. standalone.gclient
README.md

Tint


Note: This repo is read-only, minimized mirror of the Dawn repo.

Tint changes should be made in the Dawn repo.


Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint
cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Checking [chromium-style] issues in CMake builds

The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.

In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC to the version of clang checked out by gclient sync and setting the TINT_CHECK_CHROMIUM_STYLE to ON.

mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the contributing guide in the Dawn repo.