| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct FragmentInputs { |
| float4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| |
| fragment void tint_symbol(float4 tint_symbol_2 [[position]], bool tint_symbol_3 [[front_facing]], uint tint_symbol_4 [[sample_id]], uint tint_symbol_5 [[sample_mask]]) { |
| FragmentInputs const inputs = {.position=tint_symbol_2, .front_facing=tint_symbol_3, .sample_index=tint_symbol_4, .sample_mask=tint_symbol_5}; |
| if (inputs.front_facing) { |
| float4 const foo = inputs.position; |
| uint const bar = (inputs.sample_index + inputs.sample_mask); |
| } |
| return; |
| } |
| |