struct FragmentOutputs { | |
float frag_depth; | |
uint sample_mask; | |
}; | |
struct tint_symbol { | |
float frag_depth : SV_Depth; | |
uint sample_mask : SV_Coverage; | |
}; | |
tint_symbol main() { | |
const FragmentOutputs tint_symbol_1 = {1.0f, 1u}; | |
const tint_symbol tint_symbol_2 = {tint_symbol_1.frag_depth, tint_symbol_1.sample_mask}; | |
return tint_symbol_2; | |
} |