[[block]] | |
struct S { | |
[[align(64)]] [[location(0)]] f : f32; | |
[[size(32)]] [[location(1)]] u : u32; | |
[[align(128)]] [[builtin(position)]] v : vec4<f32>; | |
}; | |
[[group(0), binding(0)]] | |
var<storage, write> output : S; | |
[[stage(fragment)]] | |
fn frag_main(input : S) { | |
let f : f32 = input.f; | |
let u : u32 = input.u; | |
let v : vec4<f32> = input.v; | |
output = input; | |
} |