struct VertexInputs { | |
[[builtin(vertex_index)]] | |
vertex_index : u32; | |
[[builtin(instance_index)]] | |
instance_index : u32; | |
}; | |
[[stage(vertex)]] | |
fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> { | |
let foo : u32 = (inputs.vertex_index + inputs.instance_index); | |
return vec4<f32>(); | |
} |