struct VertexOutputs { | |
float4 position; | |
}; | |
struct tint_symbol { | |
float4 position : SV_Position; | |
}; | |
tint_symbol main() { | |
const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
const tint_symbol tint_symbol_2 = {tint_symbol_1.position}; | |
return tint_symbol_2; | |
} |