#include <metal_stdlib> | |
using namespace metal; | |
struct VertexOutputs { | |
float4 position; | |
}; | |
struct tint_symbol_1 { | |
float4 position [[position]]; | |
}; | |
vertex tint_symbol_1 tint_symbol() { | |
VertexOutputs const tint_symbol_2 = {.position=float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
tint_symbol_1 const tint_symbol_3 = {.position=tint_symbol_2.position}; | |
return tint_symbol_3; | |
} | |