| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct VertexOutputs { |
| int loc0; |
| uint loc1; |
| float loc2; |
| float4 loc3; |
| float4 position; |
| }; |
| struct tint_symbol_1 { |
| int loc0 [[user(locn0)]]; |
| uint loc1 [[user(locn1)]]; |
| float loc2 [[user(locn2)]]; |
| float4 loc3 [[user(locn3)]]; |
| float4 position [[position]]; |
| }; |
| |
| vertex tint_symbol_1 tint_symbol() { |
| VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()}; |
| tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .position=tint_symbol_2.position}; |
| return tint_symbol_3; |
| } |
| |