| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/builtin-gen |
| // using the template: |
| // test/builtins/builtins.wgsl.tmpl |
| // and the builtin defintion file: |
| // src/builtins.def |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| @group(1) @binding(0) var arg_0: texture_3d<f32>; |
| @group(1) @binding(1) var arg_1: sampler; |
| |
| // fn textureSampleGrad(texture: texture_3d<f32>, sampler: sampler, coords: vec3<f32>, ddx: vec3<f32>, ddy: vec3<f32>, offset: vec3<i32>) -> vec4<f32> |
| fn textureSampleGrad_e9a2f7() { |
| var res: vec4<f32> = textureSampleGrad(arg_0, arg_1, vec3<f32>(), vec3<f32>(), vec3<f32>(), vec3<i32>()); |
| } |
| |
| @stage(vertex) |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureSampleGrad_e9a2f7(); |
| return vec4<f32>(); |
| } |
| |
| @stage(fragment) |
| fn fragment_main() { |
| textureSampleGrad_e9a2f7(); |
| } |
| |
| @stage(compute) @workgroup_size(1) |
| fn compute_main() { |
| textureSampleGrad_e9a2f7(); |
| } |