| type Arr = @stride(16) array<f32, 4>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_10 : buf1; |
| |
| fn main_1() { |
| var a : i32; |
| var b : f32; |
| let x_39 : f32 = gl_FragCoord.y; |
| let x_41 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| a = select(2, 0, (x_39 >= x_41)); |
| let x_45 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| let x_47 : f32 = x_7.x_GLF_uniform_float_values[2]; |
| let x_49 : f32 = x_7.x_GLF_uniform_float_values[3]; |
| let x_51 : i32 = a; |
| b = vec3<f32>(x_45, x_47, x_49)[x_51]; |
| let x_53 : f32 = b; |
| let x_55 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| if ((x_53 == x_55)) { |
| let x_61 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_64 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_67 : i32 = x_10.x_GLF_uniform_int_values[1]; |
| let x_70 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); |
| } else { |
| let x_74 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_75 : f32 = f32(x_74); |
| x_GLF_color = vec4<f32>(x_75, x_75, x_75, x_75); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |