fn inverseSqrt_b197b1() { | |
var res : vec3<f32> = inverseSqrt(vec3<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
inverseSqrt_b197b1(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
inverseSqrt_b197b1(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
inverseSqrt_b197b1(); | |
} |