blob: 5683cc9d7b86819ba0f96dac9b50ab9402496d5e [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_127e12() {
uint4 res = arg_0.Load(int4(1, 0));
}
void vertex_main() {
textureLoad_127e12();
return;
}
void fragment_main() {
textureLoad_127e12();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_127e12();
return;
}
tint_E7lo1I:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
uint4 res = arg_0.Load(int4(1, 0));
^
tint_E7lo1I:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
uint4 res = arg_0.Load(int4(1, 0));
^
tint_E7lo1I:4:31: error: too few elements in vector initialization (expected 4 elements, have 2)
uint4 res = arg_0.Load(int4(1, 0));
^