blob: 4c4475b50e483df8f21b312d0047385d7b081b83 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2D<uint4> arg_0 : register(t0, space1);
void textureLoad_3c0d9e() {
uint4 res = arg_0.Load(int3(0));
}
void vertex_main() {
textureLoad_3c0d9e();
return;
}
void fragment_main() {
textureLoad_3c0d9e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_3c0d9e();
return;
}
tint_nGEaN9:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
uint4 res = arg_0.Load(int3(0));
^
tint_nGEaN9:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
uint4 res = arg_0.Load(int3(0));
^
tint_nGEaN9:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
uint4 res = arg_0.Load(int3(0));
^