blob: 23334b1e8c07219f1ff7236c3748ef1eda42d592 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2D<int4> arg_0 : register(t0, space1);
void textureLoad_53378a() {
int4 res = arg_0.Load(int3(0));
}
void vertex_main() {
textureLoad_53378a();
return;
}
void fragment_main() {
textureLoad_53378a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_53378a();
return;
}
tint_OBikHu:4:30: error: too few elements in vector initialization (expected 3 elements, have 1)
int4 res = arg_0.Load(int3(0));
^
tint_OBikHu:4:30: error: too few elements in vector initialization (expected 3 elements, have 1)
int4 res = arg_0.Load(int3(0));
^
tint_OBikHu:4:30: error: too few elements in vector initialization (expected 3 elements, have 1)
int4 res = arg_0.Load(int3(0));
^