blob: 18e1fee39135e29c0c53d0f1c8f61ae1142cb067 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_a6a85a() {
float4 res = arg_0.Load(int4(0));
}
void vertex_main() {
textureLoad_a6a85a();
return;
}
void fragment_main() {
textureLoad_a6a85a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a6a85a();
return;
}
tint_5T6Aqu:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0));
^
tint_5T6Aqu:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0));
^
tint_5T6Aqu:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0));
^