Texture1D<float4> arg_0 : register(t0, space1); | |
void textureLoad_c7cbed() { | |
float4 res = arg_0.Load(int2(1, 0)); | |
} | |
void vertex_main() { | |
textureLoad_c7cbed(); | |
return; | |
} | |
void fragment_main() { | |
textureLoad_c7cbed(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureLoad_c7cbed(); | |
return; | |
} | |