blob: 1ad636dcdcbf91ae87cbfb5174b58a2e1412a1c9 [file] [log] [blame]
Texture1D<float4> arg_0 : register(t0, space1);
void textureLoad_c7cbed() {
float4 res = arg_0.Load(int2(1, 0));
}
void vertex_main() {
textureLoad_c7cbed();
return;
}
void fragment_main() {
textureLoad_c7cbed();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c7cbed();
return;
}