blob: c46ef6a1c067bb6bac710ed6eb8b48256958c19e [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0, space1);
void textureLoad_c9cc40() {
int4 res = arg_0.Load(int2(1, 0));
}
void vertex_main() {
textureLoad_c9cc40();
return;
}
void fragment_main() {
textureLoad_c9cc40();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c9cc40();
return;
}