blob: a40d646a14ab6cb500bf365a6d5cc0dbf773700e [file] [log] [blame]
TextureCubeArray<uint4> arg_0 : register(t0, space1);
void textureNumLevels_f46ec6() {
int4 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
int res = tint_tmp.w;
}
void vertex_main() {
textureNumLevels_f46ec6();
return;
}
void fragment_main() {
textureNumLevels_f46ec6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_f46ec6();
return;
}