| SKIP: FAILED |
| |
| |
| |
| Validation Failure: |
| RWTexture2DArray<uint4> arg_0 : register(u0, space1); |
| |
| void textureStore_22d955() { |
| arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u); |
| } |
| |
| void vertex_main() { |
| textureStore_22d955(); |
| return; |
| } |
| |
| void fragment_main() { |
| textureStore_22d955(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| textureStore_22d955(); |
| return; |
| } |
| |
| |
| tint_Qx2ZJJ:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u); |
| ^ |
| |
| |
| tint_Qx2ZJJ:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u); |
| ^ |
| |
| |
| tint_Qx2ZJJ:4:14: error: too few elements in vector initialization (expected 3 elements, have 1) |
| arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u); |
| ^ |
| |