blob: 37c71f375aff8c6b9b52c08fe72ea48ce5610741 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dde364() {
arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_dde364();
return;
}
void fragment_main() {
textureStore_dde364();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dde364();
return;
}
tint_0wYTiw:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u);
^
tint_0wYTiw:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u);
^
tint_0wYTiw:4:14: error: too few elements in vector initialization (expected 3 elements, have 1)
arg_0[int3(1)] = uint4(0u, 0u, 0u, 0u);
^