blob: a321851ce5ae1415ff1d9eac43f4adb988c5b521 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_ee6acc() {
arg_0[int3(0, 0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
void vertex_main() {
textureStore_ee6acc();
return;
}
void fragment_main() {
textureStore_ee6acc();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ee6acc();
return;
}